1. Fear of Death
Source: Fraserking (Ghosts and Goblins) |
This
is probably the most important loss we've experienced transitioning
away from the arcade format. Games are a lot more fun when you your
death has a consequence that you don't want to experience. Arcades
were based around this very feature. Every time you died you lost
money from your wallet.
I'm
not saying we should introduce micro-transactions for lives because
no one wants this, however if every time you died you permanently
lost significant progress towards your goal you would play a lot more
carefully and more importantly you would try your best, to be the
best.
Roguelikes
and roguelites do this to an extreme. You get one life and that's it.
I personally enjoy these genres and will play on 'hardcore' mode when
it's available. Nothing quite beats the rush of the near death of the
character you've spent many hours building up.
2. Easy to Learn
Hard to Master
Source: Auntheather (Pacman) |
Not many games get this right, but most arcades were like this. Just
about anyone with prior experience in video games can learn to play
an arcade game within a minute, but only a select few can be on top
of the leader board, or get to the end of the game.
Most modern games choose one or the other, games like call of duty
are easy to play and relatively easy to master, whereas games like
dwarf fortress can take days of reading wikis and tutorials before
they know what they're doing.
3. Score
source: Coinopspace (donkey kong 2) |
This feature does exist in a lot of ways in smaller games where the
goal is to get a high score. Most AAA games however, forgo a scoring
system altogether and if they include it, it feels tacked on and is
mostly ignored.
With a good scoring system in place you give the player a choice in
how they play, they can do everything they can to get a good score or
they can complete the game efficiently. This could give just about
any game additional depth if done right.
However with modern games you need to reward score with something
tangible, Japanese action games tend to do this well by rewarding
additional experience points or unlocks if you get a good score rank
-Tristan
-Tristan
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